Train new doctors with medical VR

 

Role

Technical Animator with VREvo

Technologies

    • Animator

    • State Machines

    • Shaders

    • Skinning

    • Blendshapes

 
 

This project involved recording and delivering both facial and body animations for a medical VR simulation. Similar to my role at Make Real, it also involved branching pathed animations fed into a state machine, where the animations would differ depending on the player responses.

 
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Train financial advisors at Make Real

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Researched Unreal Engine at De Montfort University