Performed full-service character creation and motion capture

 

Role

Unreal Engine Motion Capture Specialist with Heterodocs

Technologies

    • Sequencer

    • VR

    • Xsens MVN

    • Manus

    • MotionBuilder

    • Faceware

    • Reallusion IClone

    • Skinning

    • Unreal Shaders

 
 

For the Heterodocs project, I was tasked with delivering motion capture to a VR project in Unreal Engine. This involved recording both body and face movements, which were then retargeted to a mesh that I had created in Reallusion IClone. It was a challenging project that required me to have a deep understanding of motion capture technology and the Unreal Engine. I had to ensure that the final product was of high quality and met the client's expectations.

Throughout the project, I maintained close communication with the Heterodocs team to ensure that everything was on track. I also made sure to test the product thoroughly before delivering it to them. The final product was well received, and the client was satisfied with the work I delivered. I was glad to have been a part of the project and contribute my skills to develop an impressive motion capture project. Overall it was a valuable experience, and I learned a lot working with Heterodocs.

 
Previous
Previous

Unlimited Motion invited to speak at Xsens Motion Capture Creators Conference

Next
Next

Research and develop with Prox & Reverie